Thursday, December 13, 2012

Character Alignment

In AD&D there is a central concept known as character alignment which is astonishingly and staggeringly fruitful when applied to real life. It's a 2 dimensional scale. Lawful vs Chaotic and Good vs Evil.

The tools who created AD&D were Lawful Neutral retards who didn't have the slightest grasp of what Chaotic Good meant. Proof: they wrote that chaotic good characters respect good authorities. Give me a break! Could they be more ridiculous?!

Well, those retards may not have had any clue what Lawful vs Chaos meant. And they had even LESS of a clue what Good vs Evil meant since they (and everyone else) constantly tries to redefine Good as Lawful. As obedience to the herd.

But the truth is that Good means having an INDEPENDENT conception of Goodness. It does not mean that you define morality == ultimate good. How could it since morality (the well-being of the group matters) is something only the herd conceives of as good.

Neither does being of Good alignment mean you define empathy == ultimate good. And I speak authoritatively as someone who DOES define empathy == ultimate good. It is sufficient that a person define empathy as an ordinary good.

What does it mean then to have a conception of good? Well there are technical requirements and the definition is itself highly technical. And it's because of that highly technical nature that you the NPCs are ill-equipped to understand Goodness. So why bother talking about it?

With these preliminaries out of the way, it's possible to create an accurate grid of character alignment.

Lawful Neutral Chaotic
Good angels angels angels
Neutral tools cattle activists
Evil monsters narcissists psychopaths

monsters = mercenaries, dictators, batman, ruthless and without conscience

tools = academics and bureaucrats

ANGELS

Now, I'm sure you all, being NPCs (cattle or tools or activists), are greatly puzzled by the mention of Angels. Isn't Lawful Good where stereotypical Heroes and Paladins are slotted? Well, BULLSHIT!

Heroes by definition don't have any independent conception of Good as they're willing to sacrifice their lives for something as worthless as "society" which I call cattle. I seriously doubt that Paladins are any better. No, it makes far more sense to understand Heroes and Paladins as staggeringly corrupt and hypocritical compared to genuine Angels. In other words, they are Lawful Neutrals with Lawful Good tendencies.

What are Angels then? They're beings of pure goodness, who can never deliberately commit the slightest unnecessary evil act without being haunted by their actions forever. But don't imagine for a single moment that they define Good and Evil the way YOU scum define it. After all, there is a reason the Archangel Michael is depicted as carrying a big fucking sword, and it isn't because he's afraid of meeting demons everywhere he goes.

Now, I use the word "Angel" because it means, by definition, beings who are made out of pure goodness. And not because I want to pander to the psychotic religious freaks in the world. Angels exist, Gods do not! Or if they do, only evil gods exist. Being an Angel means being Good and being Good means being an Angel. It does NOT mean being obedient to nor worshipful of a god. AD&D got Angels totally wrong. But then, it also got gods totally wrong as every Angel possesses a Portfolio, something only gods possess in AD&D. Exhalted got Angels totally wrong too. Angels are not physically perfect beings (wings optional), they are psychologically perfect beings.

Furthermore, don't imagine that Angels in real life are the obedient emotionally castrated eunuchs of much of the psychotic hallucinations (religious "revelations" and "visions") of cattle. Angels are fully capable of hatred, fury and WRATH. Angels are not your friends. Angels are scary beings whom you, the NPCs, can rightly view as much scarier than monsters. And prostrating yourself or kowtowing isn't going to help. It is NEVER going to help but will only serve to draw attention to you. You know what might just help you? Running.

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