The more I read of http://mu.ranter.net's articles about multiplayer game design, the more I conclude the guy is utterly incapable of producing a novel or original idea. He is miserably incompetent as a game or any other kind of designer because he lacks synthesis and judgement. The fact he pontificates about game design theory when he lacks the very cognitive faculties that are necessary to be a designer makes him a pathetic moron.
A case in point is his idiotic proposal for solving the problem of Player Killing players in MMORPGs.
So the logical response in an MMORPG to the presence of a known criminal is to dispatch groups of NPC cops to hunt him down.
NPC cops? How illogical! This just gives the bored user more opportunity to get into interesting and challenging fights without any trace of guilt. Far better would be to have a sheriff NPC who hands out quests for the heads of criminals for PCs to collect and hands out magic compasses that point to the criminal’s location, as well as warning them about the class and level of the target. Quest rewards would give out copious XPs and gold.
And after the criminal is caught you can have a prison (a day’s lockout) for the criminal with a suicide option (with the standard penalty for resurrection). That way you punish bored PCs who misbehave with even more and longer boredom OR with an unwelcome stat penalty. Better yet, make it so the prison doesn't count offline time. When the player logs off while doing prison time, they actually manage to escape. And when he logs back in, the guards dragged him back to prison and slapped an additional penalty for escaping. Or hey, for more fun you can have escaped convicts be hunted down AGAIN.
And if the criminal is so bored of watching messages like "another day passes, you scratch another line on the wall of your cell" repeat then he can suicide in his cell. The problem with that is it leaves a corpse so if they do that (or if they're killed during an attempted capture) then their shrunken head could be sold on the open market to make voodoo dolls. Voodoo dolls that work! Maybe have a voodoo doll to shrink the convict or paralyze them at a critical moment. Or maybe to summon them arbitrarily. Basically to fuck with them and make them miserable and regret ever having tried for a life of crime. The point of all this misery is to make letting yourself be captured the preferred option if escape isn't viable.
But even more important than discouraging and punishing criminals is that for every bored PC who turns to crime, you can interest 5-10 PCs to catch and/or kill him. That way anti-criminals have MORE FUN than criminals. Contrast this with ranter's stupid idea where NPC cops reward bored players who turn to crime by providing attention to them!
But even more important than that is the fact ranter doesn't see it as any kind of a problem that the computer or GM comes swooping in to steal all of the fucking limelight from playing characters. What kind of a pathetic excuse for a game designer is he when his solution to a problem in the game world is for the programmer to have fun by stealing all of the fun which players could have had?!